Producer / Project Manager
Good Games · Nantes
Led two mobile casual products, owned scope and milestones, and cut iteration cycles by 25% through tighter design-development workflows.
Beirut · Game producer & senior designer · Open to work
I connect creative vision, player data and cross-functional delivery, across mobile F2P, casual, PC and serious games.
See the games ↓01 — Selected work
Pick a cartridge. Each one opens with the challenge, my part, and the outcome.
02 — How I work
Define the core loop, audience and emotional payoff before features start piling up.
Turn the promise into progression, difficulty, economy, content and clear documentation.
Align the team, clear blockers, launch, then let behavior and KPIs steer the next decision.
ProducerDesignerUnity
About me
My computer engineering background lets me translate between creative, technical and business teams. Over six years I've led 40+ products from concept through launch, designed progression and economy systems, and tightened workflows with practical Agile production.
03 — The path
Good Games · Nantes
Led two mobile casual products, owned scope and milestones, and cut iteration cycles by 25% through tighter design-development workflows.
Yayy · Beirut
Managed 40+ projects at 90%+ on-time delivery while owning core loops, progression, economies, difficulty, documentation and stakeholder communication.
Yayy · Beirut
Built and iterated three 3D hypercasual prototypes, implementing gameplay, UI and performance work for rapid market testing.
Torch Academy · Beirut
Developed Android features, integrated external APIs and improved application stability.
Press start