Find the player promise
Define the core loop, audience, and emotional payoff before features start accumulating.
Beirut · Open to opportunities
Game producer and senior game designer bridging creative vision, player data, and cross-functional delivery across mobile F2P, casual, PC, and serious games.


Selected work
Open any project for the challenge, my contribution, outcomes, and playable media.
How I work
Define the core loop, audience, and emotional payoff before features start accumulating.
Turn the promise into progression, difficulty, economy, content, and clear documentation.
Align the team, remove blockers, launch, and use behavior and KPIs to guide the next decision.
Game producerAbout me
My computer engineering background helps me translate comfortably between creative, technical, and business teams. Over six years, I’ve led 40+ products from concept through launch, designed progression and economy systems, and improved workflows through practical Agile production.
Experience
Good Games · Nantes, France
Led two mobile casual products, owned scope and milestones, and reduced iteration cycles by 25% through tighter design-development workflows.
Yayy · Beirut, Lebanon
Managed 40+ projects with 90%+ on-time delivery while owning core loops, progression, economies, difficulty, documentation, and stakeholder communication.
Yayy · Beirut, Lebanon
Built and iterated three 3D hypercasual prototypes, implementing gameplay, UI, and performance improvements for rapid market testing.
Torch Academy · Beirut, Lebanon
Developed Android features, integrated external APIs, and improved application stability.
Let’s build something worth playing